In terms of PvP adjustments, Blizzard will work on improving matchmaking, earning rankings, class balance, time to kill and other elements of the Battleground system, plus it'll spit-shine the Cycle of Strife endgame content. So, the game is now planned for release in the first half of 2022, which will allow us to add substantial improvements to the whole game.īlizzard goes on to describe specific features it'll focus on, such as adding PvE Raids, adjusting Bounties and making Challenge Rifts more exciting. However, these changes and additional opportunities to improve our gameplay experience will not be realized in the 2021 timeframe we had previously communicated. We’re also working to provide controller support for those who want to play our game in a different way. For example, we’re iterating on PvP content like the Cycle of Strife to make it more accessible, alongside late-game PvE content like the Helliquary to make it more engaging. Here's how developers put it in their blog post:įollowing feedback provided by test participants of the Closed Alpha, our team has been tuning core and endgame features. The action RPG was originally supposed to hit iOS and Android devices this year, but developers need more time to fine-tune PvP content, improve PvE experiences and implement additional accessibility options, according to Blizzard. For precisely this reason, Activision Blizzard has delayed the release of Diablo Immortal to early 2022. Diablo Immortal may be a game for tiny screens, but that doesn't mean it's a small feat of development.
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